I started to explore games as a medium of communication, I was fascinated how Hiroko Nishikawa (LSD: Dream Emulator) used games as a way to interpret his dream journal, it motivated me to do similar a thing. When choosing an engine I discovered that Unity3D is the best tool for rapid prototyping, I also tried to make a point of coding as little as possible and trying to find an artist friendly approach to it while trying to incorporate classical mediums in a digital format, for instance generating a 3D model from photo reference.
I have always been interested in game design, one thing I always try to do in any game is to find the "edge" of the world, and see what the developers put there. In that sense I found my own fun playing games by customizing what the winning scenario is, that way the game becomes a true medium of play. One of the main elements which makes games what they are, is that there is a defined way to win, and when working on this project I was constantly frustrated with trying to find a "win scenario" for the player that I forgot why I started making it, I wanted to make a journal. Then it dawned on me, the engine doesn't require me to have a win scenario in order to build a game, it's a self imposed limitation. The medium itself allows us to explore further possibilities, one thing that peaked my interest was the subjective camera.
There is a certain power behind the subjective point of view inside film but in film it is always locked on what the director chose to view, making it a less subjective experience. In games however we don't have that control, we are at the mercy of the players subjective experience. This changes the relationship between the viewer and the image, one of the differences behind the way we perceive film as to games is that when you look at film, you are looking "inside", you are using the artist to view a specific aspect of something, in first person games you look "outside" you are given a true subjective moment and you can take in the world all around you, now you're only limited to where the artist has chosen to put you.
8 Years to Ceres puts you in the place of the space probe Dawn launched by NASA on September 27, 2007. It was designed to study two large bodies in the asteroid belt, Ceres and Vesta. You are taken on an 8 year journey from Earth to Ceres in a sequence of three places.
Left mouse button to move
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